The party finds themselves facing down a grotesquely deformed Aldern Foxglove, who declares his love for Araemita — and promptly attacks, shouting that “the Hurter is coming.” He turns out to be too fast for even Tasslehoff to dodge, but once Kizzy blasts him with light, he drops to his knees, pleading with them not to let the Hurter come. In spite of the fact that his smell sickens Kizzy, Fox, and Araemita, the party attempts to reason with him.
All at once, Kizzy finds herself compelled to eat a piece of the mold growing on the walls. Foxglove tells them that the same thing happened to him, that the mold is part of his uncle’s remains, and that the Hurter is the darkness inside him. He reveals that his uncle’s singular goal was to turn himself into a lich, but his wife Kasanda interrupted the ritual. She tried to flee but was consumed by disease, infecting both the children and servants in her haste.
Foxglove rambles on, clearly confused and frightened, telling the party that “things were okay until the bad men” — the people who helped his uncle build the family home. At this moment Araemita sees some rather risque sketches of herself on Foxglove’s desk, alongside her hairbrush and a wand she’d discarded. She takes everything back and Pam argues — loudly — in favour of killing Foxglove.
Foxglove interrupts the argument to warn them that the “bad men” are coming, refusing to say their names. Araemita shows him the Sihedron Rune, and Foxglove panics, shouting “The Brothers of the Seven! No! He comes! RUN!” Snatching a mask, he lunges for Araemita and attacks her… with his tongue.
Eventually the party defeats him and Pam quickly disposes of his remains (after, of course, Fox searches the body). They find some keys and a letter addressed to Foxglove, reading:
You have served us quite well. The delivery you harvested from the caverns far exceeds what I had hoped for. You may consider your debt to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand the task more than in the state you lie as I write this.
You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar. My agents shall contact you there soon — no need for you to bother the Brothers further. I will provide the list of proper victims for the Sihedron ritual in two days’ time. Commit that list to memory and then destroy it before you begin your work. The ones I have selected must be marked before they die; otherwise they do my master no good and the greed in their souls will go to waste.
If others get in your way, though, you may do with them as you please. Eat them, savage them, or turn them into pawns — it matters not to me.
-Xanesha, Mistress of the Seven
They also find a rather disturbing portrait, a formerly fine painting altered by smears of flesh and blood to resemble Araemita. They decide to leave this behind. Pam is in favor of setting the place on fire, but Kizzy is pretty sure they won’t be able to destroy the mold without the aid of a more accomplished cleric. The party then tries to incinerate the entire house, only to find that it won’t burn.
Upon their return to town, Fox goes shopping while Araemita and Tasslehoff return to the inn. Kizzy and Pam visit the temple, where the sister hopes that they plan to take North away with them. While Pam bonds with her goblin charge, Kizzy meets with Phhakuk, paying him 160 gold to remove the illness she got when she ingested dead uncle. He suggests they contact his cousin Grhhakuk in Magnimar to deal with the rest of the Foxglove Estate, and everyone retires for some much needed rest.
In the morning, the party meets with Hemlok, giving him a somewhat confused account of the events that have transpired. Although he is baffled at first, he is charmed by Kizzy and finds the rest of the party quite heroic, eventually offering them a substantial reward. Once Kizzy convinces Pam to reluctantly return the farm to its rightful owner, the party collects North and heads toward Magnimar.
As they stop for a diaper change, they meet Ghhakuk, give him a rundown of the situation, and resume their trek towards the city, where they find a friendly inn to pass the night.